Human
Humans are the exemplars of average. They are famous adventurers and explorers.
Their way of living and adventuring over years have earned results and they now
have vast knowledge of the world, which they use to their advantage.
Humans are exceptional at inspiring a following. Anyone magically bound to a
human can do everything better so classes that deal with minions (necromancers,
druids, psionics, but also priests and sorcerers) have strong representation
among humans. Having said that, humans are not limited in such endeavors, with
their ability to learn pretty much anything they can excel in any class they
want, even if they may not be the best.
Traits:
&wAdventurer&w always takes a little bit more from encounters. Adventurers
receive 5% increased experience and 5% maximum experience limit and the death
does not take such toll to bring them back.
Dominant is the word that often comes to mind when thinking about role of
humans in the world. Humans are good and inspiring loyal following. Any minion
doing their bidding have increased damage by 20%, increased maxhit by 20% and
have healing increased by 20%.
Stat Bonuses
Strength | Average (+0) |
Inteligence | Average (+0) |
Wisdom | Average (+0) |
Dexterity | Average (+0) |
Constitution | Average (+0) |
Charisma | Average (+0) |
Carrying Capacity | Average (+0) |
Spellcasting | Average (+0) |
Knowledge | Ultimate (+4) |
Lifeforce Recovery | Average (+0) |
Combat Damage | Average (+0) |
Evasion | Average (+0) |
Move Regen | Average (+0) |
Mana Regen | Average (+0) |
HP Regen | Average (+0) |
Manoeuvers | Average (+0) |